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File ILogConfiguration.hpp — Microsoft C++ Client Telemetry …
Variable Microsoft::Applications::Events::CFG_MAP_HTTP Variable Microsoft::Applications::Events::CFG_MAP_METASTATS_CONFIG Variable …
cpp_client_telemetry/lib/include/public/ILogConfiguration.hpp
Contribute to microsoft/cpp_client_telemetry development by creating an account on GitHub.
Map configs with prefix support 1.3 - AlliedModders
Jun 5, 2015 · Support for map prefix configs (example: dm_.cfg) This is a complete rewrite of a map configs plugin I found somewhere. You can have prefix configs that allow you to easily …
4.38 VR configuration cfg template for Q3 / Pico4
Jul 1, 2025 · 4.38 VR configuration cfg template for Q3 / Pico4 VR and Tracking Devices 26 Posts 13 Posters 845 Views 5 Watching Log in to reply
Implement ILogConfiguration in Java wrappers.#484 - GitHub
Jul 6, 2020 · Ensure that we can create a log manager with config, and the resulting config looks like a superset of what we asked for.
Setting up and running a cod4 server - KICK ALL BUTTS
Sep 16, 2017 · step 1. you need a config file to tell the server your server name and some settings. // a huge difference in ping values connect to the server). // server load (and by …
Config File for Workshop Maps - Steam Community :: Guide
Apr 27, 2020 · In this guide, I'm sharing my workshop config file. These commands can be used while playing a workshop map or any official map (in Practice with Bots mode) with your …
CS2 offline prac map settings/config : r/GlobalOffensive - Reddit
If you want to switch the map, use changelevel command in the console: changelevel de_inferno (then map will change to the new map. But you need to load the prac config again.
Where do I put my map specific config for a Team Fortress 2 ... - Arqade
Jan 10, 2016 · Moving answer from comments: tf/cfg/cp_process_final.cfg is the correct path. However I tended to store configs in tf/custom/map_configs/cfg/. Since 2013, this will be …
Map config | Featureful SDK
Featureful SDK allows maps to have the config file listing the starting given to the player when the map is started via map console command or via the New game menu dialog.